Scars Above<\/a> expecting something similar to other third person-shooters that fancy themselves Souls-likes. However, the developer Mad Head Games hasn’t followed any usual formula, so the game is a different experience, even if not always for the better.<\/p>\n\n\n\nScars Above begins with a group of astronauts called the SCAR (Scientific Contact Assessment and Response) team sent into orbit above Earth in the Hermes to investigate the Metahedron structure that appeared six months ago. There hasn’t been any contact with the alien structure, but investigating phenomenon like this is exactly why the SCAR team exists.<\/p>\n\n\n\n
First contact with the Metahedron causes immediate failures throughout the Hermes, and the Metahedron starts pulling the crew in through a gravity well. Mission specialist Kate Ward blacks out and awakens alone on an unknown planet. For an inexplicable reason, This isn’t the Metahedron, as there’s another (or the same one) seen in the distance, but it’s definitely an alien world. The story is certainly the highlight of the game and offers a nice sci-fi tale. Surprisingly, there is even a nice explanation for why Kate is brought back after dying.<\/p>\n\n\n\n
When starting out, Kate finds an Electric Cutter as the only melee weapon in Scars Above. It’s good there’s only a single melee weapon, though, as it’s a functionally useless mechanic in the game. The first enemy type thrown at you as part of the melee tutorial is the only one in the game that is weak enough to kill that way without too much risk. The melee weapon also works on breakable walls\/barricades, but I found probably under 10 throughout the game.<\/p>\n\n\n\n